job description
Are you a passionate VFX Artist with expertise in Unreal Engine and real-time effects? Poseidon Distribution OPC is seeking a creative and technically skilled professional to join our dynamic team in crafting immersive digital experiences for cutting-edge projects.
In this role, you’ll leverage Niagara, Unreal Engine 5, and advanced VFX techniques to develop high-impact visual effects that elevate interactive media, games, and virtual environments. Collaborate with artists, designers, and developers to push the boundaries of real-time rendering and deliver stunning, performance-optimized VFX.
Based in the vibrant creative hub of Bali (with remote flexibility across Canggu, Ubud, Denpasar, and beyond), you’ll work on innovative projects while enjoying a work-life balance in one of the world’s most inspiring locations.
Responsibility
- Design, create, and implement real-time VFX using Unreal Engine 5 and Niagara for games, simulations, or virtual productions.
- Collaborate with art directors, game designers, and engineers to ensure VFX align with project vision and technical constraints.
- Optimize VFX assets for performance without compromising visual quality, ensuring smooth playback across target platforms.
- Develop custom shaders and materials to enhance visual fidelity and interactivity.
- Prototype and iterate on VFX concepts, providing playable demos for stakeholder feedback.
- Stay updated with industry trends in real-time VFX, tools, and Unreal Engine features (e.g., Lumen, Nanite).
- Document VFX pipelines, workflows, and best practices for team adoption.
- Troubleshoot and resolve technical issues related to VFX rendering, particle systems, or engine limitations.
Qualifications
- 3+ years of professional experience as a VFX Artist with a focus on real-time effects in Unreal Engine.
- Proficiency in Unreal Engine 5, Niagara, Houdini (a plus), and 3D software (Maya, Blender, or equivalent).
- Strong portfolio showcasing high-quality real-time VFX (e.g., explosions, weather, magic, UI effects).
- Experience with shader development (HLSL/GLSL) and material creation.
- Understanding of performance optimization for VFX (draw calls, GPU/CPU bottlenecks, LODs).
- Familiarity with version control (Perforce, Git) and collaborative workflows.
- Excellent problem-solving skills and ability to work in a fast-paced, iterative environment.
- Bonus: Experience with virtual production, LED volumes, or cinematic VFX.